Intercon Rectangle Rotate

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bgpv2xt
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Intercon Rectangle Rotate

Post by bgpv2xt »

Ok so what I want is to mill a .375 x .375 rectangle pocket .3 deep. But at a 45 degree angle. So looking down at the XY plane the .375 x .375 pocket is rotated about the center 45 degrees. I have attempted to use the ROTATE function but what happens on GRAPH it appears to machine the original rectangle pocket at 0 degrees then machines the 45 degree rotated pocket. I have attempted to manipulate the parameters in the ROTATE function and got aggravated . I'm at a loss why the 0 degree event would still exist and then cut the 45 degree pocket?
Thanks
tblough
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Re: Intercon Rectangle Rotate

Post by tblough »

Because you have programmed two pockets. A regular one and a rotated one. To mill just the rotated one, use the search function. F4 Run, F2 Search type in the block number (i.e. N?) of the rotation block and then press run.
Cheers,

Tom
Confidence is the feeling you have before you fully understand the situation.
I have CDO. It's like OCD, but the letters are where they should be.
bgpv2xt
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Re: Intercon Rectangle Rotate

Post by bgpv2xt »

Ok just tried that, looks like it's cutting the 0 degree rectangle pocket and the 45 rectangle degree pocket. On the graphic toolpath I can see the 0 degree graphic and the 45 degree graphic. The rectangle pocket is on N0004 and the rotate is on N0005. Went to the g code and can't see { or understand} where the rotation happens. I think the 0 degree and 45 degree are both on N0004. All I want is to rotate a pocket and don't know why the original 0 degree pocket didn't just get rotated?
tblough
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7804732B977B-0624192192
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Re: Intercon Rectangle Rotate

Post by tblough »

The rotate command is not a modifier on the previous block, it is a new operation on a "copy" of the previous block. Run from N5 and skip the 0 degree feature in N4.

You cannot rotate the the rectangle canned cycle because there are no options for that. You could skip the rotate block and instead setup your work coordinate system with a 45 degree rotation with F1 Setup/F1 Part/F8 CSR/F2 Manual. F10 to accept the current coordinate, then F8 MDI and move incrementally X1 Y1 and then F10 accept the second coordinate. That will rotate the coordinate system by 45 degrees and a rectangular pocket cycle will be rotated 45 degrees.
Cheers,

Tom
Confidence is the feeling you have before you fully understand the situation.
I have CDO. It's like OCD, but the letters are where they should be.
cncsnw
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Re: Intercon Rectangle Rotate

Post by cncsnw »

Each Intercon operation gets its own block number.

If the original (non-rotated) pocket is operation #4, and the Subprogram -> Rotate is operation #5, then if you use the Run -> Search option to search for "N5", it will skip over the non-rotated pocket, and just machine the rotated pocket.

If you type "N5" into the Run -> Search prompt, and then press F8/Graph before you press Enter or F10, then you will see a graphic preview of the result of the search. Operations that will be skipped over are shown in blue dotted lines, and operations that will be machined are shown in the usual yellow and red.
bgpv2xt
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Re: Intercon Rectangle Rotate

Post by bgpv2xt »

WOW ......More than one way to skin a cat. Both of those methods were not on my radar. Back out to the garage and make some chips.
Thank You
bgpv2xt
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Re: Intercon Rectangle Rotate

Post by bgpv2xt »

Thank You job done. Multiple problems with this one. Part loosened several times, because of a hokey clamp set up. I was using a VEE block that was a long ago project by somebody that machined it at a slight angle. Took me a while to notice that!! Still getting used to the machine and the software.
So thanks again for your time and wisdom....
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