Digitizing to Fusion 360

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Fueler1
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Re: Digitizing to Fusion 360

Post by Fueler1 »

Thanks for your trouble.
Ok, I'm not totally out to lunch.
I will digitize something else simpler and give it a go.
Maybe I will see what went nuts.
ghack
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Re: Digitizing to Fusion 360

Post by ghack »

very interesting thread. Carry on..... Please, i hope to do some of this down the road.

Todd
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Re: Digitizing to Fusion 360

Post by Sportbikeryder »

Any updates, alternate methods, or progress towards digitizing and bringing into Fusion Fueler1?
BodeRacing
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Re: Digitizing to Fusion 360

Post by BodeRacing »

I have not read the whole thread, but with much anguish I figured out how to successfully take the digitized file into AutoCad 2010 via Fusion 360. If there is interest, I can try to put together some visual instructions. Ultimately it was not hard to do.

Basically I take the digitized file from CNC11 and import it into Excel and save it as a .CSV file. Import the .CSV file into Fusion 360. Once it loads (can take a while depending on file size) I then save it as a .DXF file that I then open in AutoCad. I suppose you can save it as a .DXF file as is to generate code if you don't care to clean it up - you have the option to save in .DWG format.

I don't do this very often and have to re-teach myself every time I do it.
Last edited by BodeRacing on Thu Aug 27, 2020 8:33 pm, edited 2 times in total.
BodeRacing
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Re: Digitizing to Fusion 360

Post by BodeRacing »

This was my first attempt when I was learning. It was a hole I digitized in a steel block I had - just to play with. Its in AutoCad,, but I imported it into AutoCad from Fusion 360.
Attachments
fusioncap.JPG
BodeRacing
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Re: Digitizing to Fusion 360

Post by BodeRacing »

I put some instructions together in PDF. Now I can remember how to do it without relearning it every time!
Attachments
Scanned Valve Cover Rail.jpg
Digitizing Into Fusion 360.pdf
(4 MiB) Downloaded 170 times
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Re: Digitizing to Fusion 360

Post by Sportbikeryder »

Cool, Always good to see how others approach / complete things.

F360 does struggle with point / spline import for sure.
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